3 Generally, Japanese composers writing soundtracks for early video games appeared to have had a collective intuition: they tended to compose as if music which looped seamlessly was more pleasurable than music which looped obviously, or abruptly. 1 This paper looks at the hypermetrical qualities of loops in The Legend of Zelda: A Link to the Past 2 (LTTP) by singling out for analysis musical segments from the soundtrack by Koji Kondo. These short loops provided the aural basis for a continuous game experience. Once the performance of a musical track by the video game console came to an apparent end, the machine was programmed to “loop”, or re-perform the track from the beginning. Amherst Most of the video game music released in the late 20 th century was designed for endless repetition. Hypermeter in The Legend of Zelda: A Link to the Past by Ben Tibbetts for Music 691R, Fall 2012, University of Mass.
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